godot4自定义按钮,适配boxcontainer中放置
godot4自定义按钮,适配boxcontainer中放置
实现代码如下:
extends Button
class_name CustomButton
@export var texture:Texture
@export var texture_image_count:int
@export var reload:bool = true :
set(value):
reload = value
_setTexture()
get:
return reload
func _ready():
_setTexture()
func _process(_delta):
if(reload):
_setTexture()
func _setTexture():
if texture == null:
return
add_theme_stylebox_override("normal", _getOneImageInTexture(0))
if texture_image_count >= 3:
add_theme_stylebox_override("pressed", _getOneImageInTexture(1))
add_theme_stylebox_override("hover", _getOneImageInTexture(2))
else:
add_theme_stylebox_override("pressed", StyleBoxEmpty.new())
add_theme_stylebox_override("hover", StyleBoxEmpty.new())
if texture_image_count == 4:
add_theme_stylebox_override("disabled", _getOneImageInTexture(3))
else:
add_theme_stylebox_override("disabled", StyleBoxEmpty.new())
add_theme_stylebox_override("focus", StyleBoxEmpty.new())
var width = texture.get_width() / texture_image_count
var height = texture.get_height()
size = Vector2(width, height)
custom_minimum_size = Vector2(width, height)
func _getOneImageInTexture(number):
var width = texture.get_width() / texture_image_count
var height = texture.get_height()
var style_box_texture = StyleBoxTexture.new()
style_box_texture.texture = texture;
var x = number * width
style_box_texture.region_rect = Rect2(x, 0, width, height)
return style_box_texture
界面添加自定义按钮:
运行效果: