Unity3D实现页面的滑动切换功能

// 根据需要 使用

//初始化ScrollRect 位置(回到初始位置)
        for (int i = 1; i < NeiRongList.childCount-1; i++)
        {
            NeiRongList.GetChild(i).GetChild(0).GetComponent<ScrollRect>().normalizedPosition = new Vector2(0, 1);
        }

//刷新(有时候需要收到刷新)注意:需要Content的显影为true 才有效
 LayoutRebuilder.ForceRebuildLayoutImmediate(Content.GetComponent<RectTransform>());
// Content.GetComponent<GridLayoutGroup>().spacing = new Vector2(0, n);

初始位置

GetComponent<ScrollRect>().normalizedPosition = new Vector2(0, 1);

滑动到最后一页

GetComponent<ScrollRect>().normalizedPosition = new Vector2(0, 0);

//挂在 在有ScrollRect 组件 的UI 上

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;
using UnityEngine.Events;

[System.Serializable]
public class MyIntEvent : UnityEvent<int>
{
}

/// <summary>
/// 滑动页面效果
/// </summary>
public class PageView : MonoBehaviour, IBeginDragHandler, IEndDragHandler
{
    public static PageView pageViewIn; 
    private ScrollRect rect;
    private float targethorizontal = 0;
    private List<float> posList = new List<float>();//存四张图片的位置(0, 0.333, 0.666, 1) 
    private bool isDrag = true;
    private float startTime = 0;
    private float startDragHorizontal;
    private int curIndex = 0;

    public float speed = 2;      //滑动速度  
    public float sensitivity = 0;
    public Text curPage;

    public MyIntEvent FanYe;//翻页
    public Transform PageList;//页面List
    public Button LeftButton;
    public Button RightButton;
    void Awake()
    {
        pageViewIn = this;
        FanYe = new MyIntEvent();
    
        LeftButton.onClick.AddListener(OnLeftButton);
        RightButton.onClick.AddListener(OnRightButton);
    }
    void Start()
    {
        rect = GetComponent<ScrollRect>();
        float horizontalLength = rect.content.rect.width - GetComponent<RectTransform>().rect.width;
        var _rectWidth = GetComponent<RectTransform>().rect.width;
        for (int i = 0; i < rect.content.transform.childCount; i++)
        {
            posList.Add(_rectWidth * i / horizontalLength);   //存四张图片的位置(0, 0.333, 0.666, 1) 
        }
        curIndex = 0;
        curPage.text = String.Format("当前页码:0");
        FanYe.AddListener((index) => { pageTo(index); });
    }

    void Update()
    {
        if (!isDrag)
        {
            startTime += Time.deltaTime;
            float t = startTime * speed;
            //加速滑动效果
            rect.horizontalNormalizedPosition = Mathf.Lerp(rect.horizontalNormalizedPosition, targethorizontal, t);
            //缓慢匀速滑动效果
           // rect.horizontalNormalizedPosition = Mathf.Lerp(rect.horizontalNormalizedPosition, targethorizontal, Time.deltaTime * speed);

        }
    }
    /// <summary>
    /// 开始拖拽
    /// </summary>
    /// <param name="eventData"></param>
    public void OnBeginDrag(PointerEventData eventData)
    {
        Debug.Log("----开始拖动");
        isDrag = true;
        //开始拖动
        startDragHorizontal = rect.horizontalNormalizedPosition;  //horizontalNormalizedPosition这个参数是scrollRect滑动期间变化的x坐标值,在(0, 1)之间
    }

    /// <summary>
    /// 拖拽结束
    /// </summary>
    /// <param name="eventData"></param>
    public void OnEndDrag(PointerEventData eventData)
    {
        Debug.Log("拖动结束");
        float posX = rect.horizontalNormalizedPosition;
        int index = 0;
        float offset = Mathf.Abs(posList[index] - posX);  //计算当前位置与第一页的偏移量,初始化offect
        for (int i = 1; i < posList.Count; i++)
        {    //遍历页签,选取当前x位置和每页偏移量最小的那个页面
            float temp = Mathf.Abs(posList[i] - posX);
            if (temp < offset)
            {
                index = i;
                offset = temp;
            }
        }
        curIndex = index;
        targethorizontal = posList[curIndex]; //设置当前坐标,更新函数进行插值  
        isDrag = false;
        startTime = 0;
        curPage.text = String.Format("当前页码:{0}", curIndex.ToString());
        PageList.GetChild(curIndex + 1).transform.GetComponent<Toggle>().isOn = true;
    }
    /// <summary>
    /// 翻页
    /// </summary>
    /// <param name="index"></param>
    public void pageTo(int index)
    {
        if (index < 0) { return; }
       // Debug.Log("pageTo......index="+ index);
        curIndex = index;
        targethorizontal = posList[curIndex]; //设置当前坐标,更新函数进行插值  
        isDrag = false;
        startTime = 0;
        curPage.text = String.Format("当前页码:{0}", curIndex.ToString());
    }
    /// <summary>
    /// 左边下一页 按钮
    /// </summary>
    public void OnLeftButton()
    {
       // Debug.Log("curIndex" + curIndex + "   posList.Count=" + PageList.childCount);
        if (curIndex <= 0)
        {
           // Debug.Log("左边不能点击了");
            return;
        }
        curIndex -= 1;
        PageList.GetChild(curIndex + 1).transform.GetComponent<Toggle>().isOn = true;
        pageTo(curIndex);

       
    }
    /// <summary>
    /// 右边下一页 按钮
    /// </summary>
    public void OnRightButton()
    {
       // Debug.Log("curIndex" + curIndex + "  PageList=" + PageList.childCount);
        if (curIndex >= PageList.childCount - 2)
        {
           // Debug.Log("右边不能点击了");
            return;
        }
        curIndex += 1;
        PageList.GetChild(curIndex + 1).transform.GetComponent<Toggle>().isOn = true;
        pageTo(curIndex);
    }
}

 测试创建  页码数量 脚本

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;
using UnityEngine.Events;

[System.Serializable]
public class MyIntEvent : UnityEvent<int>
{
}

/// <summary>
/// 滑动页面效果
/// </summary>
public class PageView : MonoBehaviour, IBeginDragHandler, IEndDragHandler
{
    public static PageView pageViewIn; 
    private ScrollRect rect;
    private float targethorizontal = 0;
    private List<float> posList = new List<float>();//存四张图片的位置(0, 0.333, 0.666, 1) 
    private bool isDrag = true;
    private float startTime = 0;
    private float startDragHorizontal;
    private int curIndex = 0;

    public float speed = 2;      //滑动速度  
    public float sensitivity = 0;
    public Text curPage;

    public MyIntEvent FanYe;//翻页
    public Transform PageList;//页面List
    public Button LeftButton;
    public Button RightButton;
    void Awake()
    {
        pageViewIn = this;
        FanYe = new MyIntEvent();
    
        LeftButton.onClick.AddListener(OnLeftButton);
        RightButton.onClick.AddListener(OnRightButton);
    }
    void Start()
    {
        rect = GetComponent<ScrollRect>();
        float horizontalLength = rect.content.rect.width - GetComponent<RectTransform>().rect.width;
        var _rectWidth = GetComponent<RectTransform>().rect.width;
        for (int i = 0; i < rect.content.transform.childCount; i++)
        {
            posList.Add(_rectWidth * i / horizontalLength);   //存四张图片的位置(0, 0.333, 0.666, 1) 
        }
        curIndex = 0;
        curPage.text = String.Format("当前页码:0");
        FanYe.AddListener((index) => { pageTo(index); });
    }

    void Update()
    {
        if (!isDrag)
        {
            startTime += Time.deltaTime;
            float t = startTime * speed;
            //加速滑动效果
            rect.horizontalNormalizedPosition = Mathf.Lerp(rect.horizontalNormalizedPosition, targethorizontal, t);
            //缓慢匀速滑动效果
           // rect.horizontalNormalizedPosition = Mathf.Lerp(rect.horizontalNormalizedPosition, targethorizontal, Time.deltaTime * speed);

        }
    }
    /// <summary>
    /// 开始拖拽
    /// </summary>
    /// <param name="eventData"></param>
    public void OnBeginDrag(PointerEventData eventData)
    {
        Debug.Log("----开始拖动");
        isDrag = true;
        //开始拖动
        startDragHorizontal = rect.horizontalNormalizedPosition;  //horizontalNormalizedPosition这个参数是scrollRect滑动期间变化的x坐标值,在(0, 1)之间
    }

    /// <summary>
    /// 拖拽结束
    /// </summary>
    /// <param name="eventData"></param>
    public void OnEndDrag(PointerEventData eventData)
    {
        Debug.Log("拖动结束");
        float posX = rect.horizontalNormalizedPosition;
        int index = 0;
        float offset = Mathf.Abs(posList[index] - posX);  //计算当前位置与第一页的偏移量,初始化offect
        for (int i = 1; i < posList.Count; i++)
        {    //遍历页签,选取当前x位置和每页偏移量最小的那个页面
            float temp = Mathf.Abs(posList[i] - posX);
            if (temp < offset)
            {
                index = i;
                offset = temp;
            }
        }
        curIndex = index;
        targethorizontal = posList[curIndex]; //设置当前坐标,更新函数进行插值  
        isDrag = false;
        startTime = 0;
        curPage.text = String.Format("当前页码:{0}", curIndex.ToString());
        PageList.GetChild(curIndex + 1).transform.GetComponent<Toggle>().isOn = true;
    }
    /// <summary>
    /// 翻页
    /// </summary>
    /// <param name="index"></param>
    public void pageTo(int index)
    {
        if (index < 0) { return; }
       // Debug.Log("pageTo......index="+ index);
        curIndex = index;
        targethorizontal = posList[curIndex]; //设置当前坐标,更新函数进行插值  
        isDrag = false;
        startTime = 0;
        curPage.text = String.Format("当前页码:{0}", curIndex.ToString());
    }
    /// <summary>
    /// 左边下一页 按钮
    /// </summary>
    public void OnLeftButton()
    {
       // Debug.Log("curIndex" + curIndex + "   posList.Count=" + PageList.childCount);
        if (curIndex <= 0)
        {
           // Debug.Log("左边不能点击了");
            return;
        }
        curIndex -= 1;
        PageList.GetChild(curIndex + 1).transform.GetComponent<Toggle>().isOn = true;
        pageTo(curIndex);

       
    }
    /// <summary>
    /// 右边下一页 按钮
    /// </summary>
    public void OnRightButton()
    {
       // Debug.Log("curIndex" + curIndex + "  PageList=" + PageList.childCount);
        if (curIndex >= PageList.childCount - 2)
        {
           // Debug.Log("右边不能点击了");
            return;
        }
        curIndex += 1;
        PageList.GetChild(curIndex + 1).transform.GetComponent<Toggle>().isOn = true;
        pageTo(curIndex);
    }
}

效果图:

 参考地址:Unity3D实现页面的滑动切换功能_小程小程,永不消沉的博客-CSDN博客_unity3d 滑动