Unity_触摸屏_使用EasyTouch手势缩放大小限制

实例代码如下:

using System.Collections;
using System.Collections.Generic;
using HedgehogTeam.EasyTouch;
using UnityEngine;

public class ScaleLimit : MonoBehaviour
{

    Vector3 length;

    //QuickPinch quickPinch;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        //获取物体的大小
        length = GetComponent<MeshFilter>().mesh.bounds.size;

        //quickPinch = GetComponent<QuickPinch>();
    }

     void ScaleLimit2() {

        float xlength = length.x * transform.lossyScale.x;
        float ylength = length.y * transform.lossyScale.y;
        float zlength = length.z * transform.lossyScale.z;

        //Vector3 aa = transform.localScale;
        if (xlength >= 2) {
            transform.localScale = new Vector3(2, 2, 2);
            //quickPinch.enabled = false;
            
        }

        if (xlength <= 0.5)
        {
            transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
            //quickPinch.enabled = false;
            
        }
    }
}